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Render Graph Reference


LineRender

Expands the line up to the width especified in the Line Width texture and composites it on top of the Color texture.

  • Inputs
    • Color : ( Texture )
    • Line Color : ( Texture )
    • Line Width : ( Texture )
    • Max Width : ( Int ) - default = 10

      The maximum width the shader can render. Increasing the value lowers the render performance.

    • Line Scale : ( Float ) - default = 1.0

      Scale all Line Width values with this one.
      (Useful for rendering at different resolutions)

    • Normal Depth : ( Texture )
    • ID : ( Texture )
  • Outputs
    • Color : ( Texture )

SuperSamplingAA

Performs anti-aliasing by accumulating multiple render samples into a single texture.

  • Inputs
    • Color : ( Texture )
  • Outputs
    • Color : ( Texture )

RenderLayers

Graph Type / Pass : Render Layer / Render Layer

Renders the scene geometry, using multiple depth peeling layers for transparent objects.
The node sockets are dynamic, based on the graph selected.

  • Inputs
    • Scene : ( Scene )
    • Transparent Layers : ( Int ) - default = 4

      The maximum number of overlapping transparency layers.
      Incresing this values lowers performance.


SceneLighting

Renders the shadow maps and attaches them along the scene lights data to the Scene shader resources.

  • Inputs
    • Scene : ( Scene )
    • Point Resolution : ( Int ) - default = 2048

      Shadowmap resolution for point lights (for each cubemap side).

    • Spot Resolution : ( Int ) - default = 2048

      Shadowmap resolution for spot lights.

    • Sun Resolution : ( Int ) - default = 2048

      Shadowmap resolution for sun light lights (for each cascade side).

    • Sun Max Distance : ( Float ) - default = 100

      The maximum distance from the view origin at which objects will still cast shadows. The lower the value, the higher the perceived resolution.

    • Sun CSM Count : ( Int ) - default = 4

      The number of Shadow Cascades for sun lights.

    • Sun CSM Distribution : ( Float ) - default = 0.9

      Interpolates the cascades distribution along the view distance between linear distribution (at 0) and logarithmic distribution (at 1).
      The appropriate value depends on camera FOV and scene characteristics.

  • Outputs
    • Scene : ( Scene )

ScreenPass

Graph Type / Pass : Screen / SCREEN_SHADER

Renders a full screen shader pass.
The node sockets are dynamic, based on the shader selected.